Creating realistic water, tips and tricks with Aleksandar Nadj
Take a look at the superb article that highlights a great pipeline for creating ultra-realistic looking water and rocks over at CG Society. Although his workflow isn’t Cinema 4D the concept is identical. If you’re a Cinema 4D and Zbrush user you can utilise the GoZ extension too, so you can zap mesh in and out of C4D in a heartbeat.
Take a look:
“Hi there, my name is Aleksandar Nadj, I’m a CG generalist from Novi Sad, Serbia. Currently, I work in a gaming company called Eipix Entertainment as lead 3D artist. Software and tools which I use in my workflow are Maya, Zbrush, Realflow, Quixel Suite, Substance painter, Photoshop, After Effects and Nuke, and I try to learn and implement Houdini.
In this article, I will show you the workflows and techniques that I used in my latest project Lonely Beach….Read more at CG Society