Creating Realistic Water in 3D

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Creating realistic water, tips and tricks with Aleksandar Nadj

Take a look at the superb article that highlights a great pipeline for creating ultra-realistic looking water and rocks over at CG Society. Although his workflow isn’t Cinema 4D the concept is identical. If you’re a Cinema 4D and Zbrush user you can utilise the GoZ extension too, so you can zap mesh in and out of C4D in a heartbeat.

Take a look:

“Hi there, my name is Aleksandar Nadj, I’m a CG generalist from Novi Sad, Serbia. Currently, I work in a gaming company called Eipix Entertainment as lead 3D artist. Software and tools which I use in my workflow are Maya, Zbrush, Realflow, Quixel Suite, Substance painter, Photoshop, After Effects and Nuke, and I try to learn and implement Houdini.

In this article, I will show you the workflows and techniques that I used in my latest project Lonely Beach….

Read more at CG Society

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